I developed my final version using Blender
These three first renders doesn't show some elements that I added as soon as I finished these ones, like for example the flagpoles and an helicopter at the top. However, the main change I made for renders 4, 5 and 6 is the height of the balcony railings (too much in the first three renders).
These three first renders doesn't show some elements that I added as soon as I finished these ones, like for example the flagpoles and an helicopter at the top. However, the main change I made for renders 4, 5 and 6 is the height of the balcony railings (too much in the first three renders).
These three first renders doesn't show some elements that I added as soon as I finished these ones, like for example the flagpoles and an helicopter at the top. However, the main change I made for renders 4, 5 and 6 is the height of the balcony railings (too much in the first three renders).
Those three first renders doesn't show some elements that I added as soon as I finished those, like for example the flagpoles and an helicopter at the top. However, the main change I made for renders 4, 5 and 6 is the height of the balcony railings (too much in the first three renders).
Those three first renders doesn't show some elements that I added as soon as I finished those, like for example the flagpoles and an helicopter at the top. However, the main change I made for renders 4, 5 and 6 is the height of the balcony railings (too much in the first three renders).
Those three first renders doesn't show some elements that I added as soon as I finished those, like for example the flagpoles and an helicopter at the top. However, the main change I made for renders 4, 5 and 6 is the height of the balcony railings (too much in the first three renders).
My design for the front of a Hotel building using Blender
(About the sound track:
Hammock Fight de Kevin MacLeod tiene una licencia Atribución 4.0 de Creative Commons. https://creativecommons.org/licenses/... Fuente: http://incompetech.com/music/royalty-... Artista: http://incompetech.com/ )
Concept and final design, modeling and animation of spaceships and a fictional world using Blender by POL
You are welcome to visit my artwork for 'Lilith Down', an Ecuadorian movie by Franklin Briones
Collaborative composition, made for "El Comercio" Newspaper (Quito-Ecuador) in 1994, by my co-worker José Chanatasig and myself. The central illustration is mine (Main illustration: rapidgraph on board; infographics: Adobe Illustrator; graphic design assembly: Quark X-Press)
My sketch for 'Trolebus', a poster about a new system of public transportation for Quito- Ecuador (Pen on cardboard - 1995)
Final 'Trolebus' official poster (Quito- Photoshop - 1995)
I created this original design for a box with four compartments, using a single sheet of cardboard. Later, I modeled and animated my Packaging Design using Autodesk MAYA (2011)
Process of creation for a logo using Procreate for iPad. The final 3D model and render were made using Autodesk Maya 2019.
This is a design I made as a commission for a company related to the computers trade business for an event in Quito-Ecuador (I think I made this using 3D Max - https://polanimation.com - 2005)
Sample of a final product of my work on graphic design and packaging
Check out this great video
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